Star Trek: The Video Game Review – (PS3)
Star Trek: Live Short and Perish
Here we go again: another movie tie-in video game. I really loved the JJ Abrams reboot, and I can't wait to see Into Darkness. With an original story — Marianne Krawczyk (God of War) on scripting duties and the films’ actors reprising their in-game roles — I was definitely intrigued in Star Trek: The Video Game. Developer Digital Extremes assured us that Star Trek would be a proper game and not just a quick buck…
Star Trek: The Video Game is a series of red flags and system failures
The story picks up where the first film left off. The Gorn, who you might remember from the original series, steal the Vulcan's secret device to gain power. Take control of either Captain Kirk or Spock to retrieve the device and eliminate the Gorn threat. Red flag number one. Star Trek could have pitted the player against one of the many, many iconic antagonists. Instead we are gifted with these oversized and underwhelming lizards.
The Gorn are boring, abundant, and mindless. Should've just thrown a bunch of Tribbles at us.
Star Trek has some of the blandest, most drab looking graphics I have seen for a long time. Don't misunderstand me: it’s not a bad looking game… it’s just devoid of any imagination. The characters look close enough to their movie counterparts, but they are totally lifeless with their expressions and movements. Of course, we get to board the grand Enterprise. Unfortunately, where you'd expect it to be hustle and bustle, it’s totally uninteresting. Flying the ship is even more boring. There is no sense of exploration or deep space dogfights. The other worlds we get to visit are just as void of areas to explore. There’s a pretty sunset, and that’s about it. The Gorn (there is only one enemy type) are totally generic, scaly-cookie cutouts.
Piloting the Enterprise is pointless. Nothing to do and nowhere to go.
This game is a co-op title, which actually is the sole saving grace of the game. The mechanics work relatively well, and it’s always a laugh playing with a friend. It’s still underpinned by repetitive combat (see enemy, find cover, shoot from cover, repeat), but at least there’s someone with you to share the pain. The weapons are nothing special with little room for upgrades. The boring gameplay takes a turn for the worse when it comes time for solo parts. The companion AI literally runs around during firefights. Luckily, the Gorn are relatively mindless, too.
The gameplay experience is saved only by co-op play
Star Trek is pretty linear aside from the core missions. There are some environmental puzzles and a little incentive for stun takedowns as opposed to lethal kills. Worst of all is the mini "hacking" games, which are littered everywhere and infuriating to play.
The last redeeming quality is the voice work. The banter between Chris Pine and Zachary Quinto is well written and heartwarming. Marianne Krawczyk’s script is the single reason why this game is relatively bearable.
Should have called it Star Trek: Crash & Burn
- Flat and lifeless
- The mechanics are average at best
- Totally forgettable cover shooter
- Excellent voice work from the actor with authentic sounds and music
- Cooperative play can be fun, but solo gameplay is about as fun as a Ceti eel.
Star Trek: The Video Game is as cheesy as the props from the original television show. At most, it’s a fun co-op rental with an amusing script, but there’s nothing else here. Skip this or you’ll find yourself throwing it into the towering stack of franchise failures.
GamerCheese Final Score: 5/10
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