Tragnarion Studios' Ramiro Cibrian on Scourge Outbreak
Scourge: Outbreak is coming to XBLA in the next couple weeks. A compilation of the original episodes of The Scourge Project, Outbreak is packed with upgrades and enhancements that should make it quite an epic XBLA title. Developer Tragnarion Studios sent the team's level designer and Community Manager Ramiro Cibrian to discuss the future of the studio, and the revival of their shooter.
Khris Golder: Can you tell Gamercheese what Tragnarion wants to move onto after Outbreak hits?
Ramiro Cibrian: As we get closer to the release of Scourge: Outbreak, we've been looking forward to the future and investigating a variety of new game ideas. I can't say anything more specific yet, but we're excited about the possibilities offered by the upcoming next-gen consoles and would love to explore their capabilities.
KG: I would love to see what you guys could do with the next-gen hardware. How does Tragnarion feel about your abilities to jump between genres?
Ramiro Cibrian: In terms of genres, Tragnarion Studios' past titles have been very varied, including a trivia game on iOS (Map My Mind), a puzzle-fighter on the NDS (Doodle Hex), and of course third-person shooters (with) Scourge: Outbreak.
KG: Is there any other genre where you would like to apply these neat co-op features?
Ramiro Cibrian: We don't feel tied down to any particular genre, and moving forward we're open to pretty much anything. Our tastes within the studio are very diverse, covering pretty much every platform and genre, so we're definitely not short of ideas.
KG: Good to know! What made you want to bring Scourge to 360?
Ramiro Cibrian: For a modestly-sized studio like us, a full, simultaneously multi-platform launch for The Scourge Project back in 2010 just wasn't feasible, and releasing on PC was easier than consoles because there were fewer hurdles for us. As soon as we launched, however, we turned our attention to a console version, and have been hard at work ever since. The Xbox 360 and PlayStation 3 are both natural homes for a third-person shooter like Scourge: Outbreak, and we're confident that gamers will appreciate the phenomenal value that Outbreak offers at only 800 MS points.
KG: Especially given the length of each chapter that Outbreak includes.
Ramiro Cibrian: When you look at the quality and scope of Outbreak, it really stands out amongst the competition in digital download markets like Xbox LIVE Arcade and the PSN Store.
KG: Any chance we might see Scourge come to Wii U (or a similar Tragnarion project)? I would love to see what you guys could do with the new ground of the Wii U's GamePad.
Ramiro Cibrian: We have no current plans to bring Scourge: Outbreak to Wii U. Having said that, the Wii U is hugely popular in our after-work gaming sessions, so there are a lot of fans of that platform in Tragnarion. As open as we are to different genres and platforms, I wouldn't for a second rule out the possibility of developing a game to take advantage of the Wii U's GamePad at some point. Only time will tell.
KG: That doesn’t surprise me. Wii U is a super fun system. What does surprise me is your face on the Tragnarion website:
What were you thinking about when they took this picture?
Ramiro Cibrian: Destroy all humans!
KG: I really hope you’re talking about the game! Thanks for stopping by GamerCheese, Ramiro. We look forward to scoping out Scourge: Outbreak on XBLA!